

With proper timing and positioning it is more than possible to do. If you have issues like I did, simply fall off the edge and try to land in the cave. You want to make it in this opening, which can be hard without certain abilities. You want to try to land on this platform and then look across at the land mass you were previously on. Head back to the jumping puzzle that brings you to the Pillars of Xzorgana and look to the right. The final one honestly isn’t too bad if you’re fast and know what you’re doing. Fuel 5 – The Elevated Realm – Pillars of Xzorgana If done correctly, you should now have the height required to get up there for the fourth tank. If this is indeed a speed run, I got around this by throwing a Springy Egg Sac near the bottom, held down the boosting command and waited until I was in the air before doing it. When you get to this point, you’ll either have the power to jump that high or you’ll fall short. When you get on the first platform, you’ll see a second one, which will lead you to a place where a third and final jump is needed. Just like the second fuel tank, look around the starting area for a location where the boosted jump is needed.

Fuel 4 – The Elevated Realm – Pillars of XzorganaĬoincidentally, both the fourth and five tank are located in the same location, just different spots. Ride it and you’ll find the third fuel tank on the other side. Keep going until you see a thing you can grind on. Start by going forward as you would normally, but when you hit the alien tablet, head to your left. After finishing the tasks required to obtain it, return here. While you originally start in this location, it isn’t possible to get the fuel until you obtain the grinding power up. Fuel 3 – The Itching Fields – Planetary Flotsam After doing this you’ll be able to get the fuel and leave. You can use one of the bombs in the picture above, even without the ability to pick them up, to blast it open. When you get to the gate located at the Festing Chasm, simply look at the wall and you should see something that indicates you need the jump booster to obtain.Īt the top of the puzzle, you’ll see a sealed door. This one takes place a bit into The Itching Fields, but isn’t remarkable well hidden. Fuel 2 – The Itching Fields – Festering Chasm Inside is your first of the five fuel tanks you need. Upon landing down here, make your way to the secret cave off to the side. When you get here, just go to the ledge behind you and drop down. For this reason, the guide will show it, though you should obtain it as part of normal progression. The first fuel source is actually given to you as part of the story. This alone can add an hour to your playtime, so don’t forget this step. For beating objectives make sure you scan the altar to find the three missing pieces in the second area. Here you need to break off to find fuel, so focus on objectives until you get to that point.

By doing this you not only vastly decrease your play time, you also earn the trophy/achievement Screw This Noise.Įditor’s Note: The only real trick to this trophy/achievement in Journey to the Savage Planet is to progress normally until you get to the third area. Thankfully, it really isn’t so bad as long as you ignore the main objective in favor of finding fuel. Having to beat any game in a set amount of time can be tricky and four hours seems like a terribly difficult achievement. One of the most intimidating and annoying trophy/achievements in Journey to the Savage Planet is No Refunds.
